One new feature which the game offers is blueprints. The game considers its inspirations’ systems, and combines them in a way that works, but only finds a few significant additions to extend the overall package. In terms of new features and ideas on the other hand, there are only a few that to marvel at. In design terms, the property is all Parkitect’s own.
Differences are clearly there the rides are uniquely designed for the game, as are the models for decorations, visitors and the environment. The answer to this, at least at this very early stage, is very little. The question then of course is what does Parkitect have to offer that is new and its own?
Putting these two games together is something of a dream for many theme park sim fans, and they will certainly appreciate the clever move. Then I came to do some customisation and build my first coaster and suddenly it was Roller Coaster Tycoon all the way. The colours and style, as well as the staff and ride management, very much reminded me of those good old days. When placing down my initial few rides and booths, I did feel like I was experiencing Theme Park again. Classic theme park sim fans will no doubt already be hooked by seeing this, but the best thing is, the marketing is actually true. Everything points to the game being a perfect Theme Park and Roller Coaster Tycoon hybrid, with particular similarities to the initial two games of the latter franchise. The developers are clearly confident in their new game, with the marketing materials being very strong and suggesting to fans that this is the game that they really want to play. This makes the small indie title very much the new kid on the block, but it is coming out guns blazing, that much is for sure! The theme park sim is exploding back onto our screens, with both ATARI and Frontier also bringing out their own high-profile titles following their successful collaboration on Roller Coaster Tycoon 3. Not only is it their initial springboard into the gaming arena through Steam Early Access, but right now its competition is rife. Texel Raptor must feel that they have a lot to prove with Parkitect. “ The game considers its inspirations’ systems, and combines them in a way that works, but only finds a few significant additions to extend the overall package.”